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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Ten Bulls
Sons of Olsagard
75
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Posted - 2012.01.30 02:34:00 -
[1] - Quote
Great update, i found one bug in the mining section
Steps to reproduce - In "Ore Location", only set "Minmatar Space" - Press Caclulate - ERROR: Response is "Must select an Ore Space" - Untick "Minmatar Space" so none are selected - Press calculate - CRASH
I think you messed your error logic there somewhere.
But good job, lots of good updates :) |

Ten Bulls
Sons of Olsagard
75
|
Posted - 2012.01.30 03:35:00 -
[2] - Quote
Estimate BPC Copy Costs only seems to work for Caldari (and Guirista) towers.
Steps to reproduce - Open Manufacturing tab, - Open the 'Set POS Setting' window, - Select Amarr/Gallente/Minmatar tower, any size - Cost Per Hour (and other costs) are 0.00 - Select Caldari (or Guirista) and it shows non-0 cost per hour |

Ten Bulls
Sons of Olsagard
76
|
Posted - 2012.02.02 23:32:00 -
[3] - Quote
Feature Request: Set prices based multiple trade hub systems
Rational: A manufacturer may be willing to visit several trade hubs to buy/sell at a better price. It s not that hard to visit a few trade hubs, but its a lot harder to track down and visit the cheapest systems from multiple regions, especially if you have a long shopping list.
Detail: In the 'update prices' tab, allow multiple trade hub systems to be selected, so if 'minimum sell' price import type was selected, the final price would be the minimum price from all the selected trade hubs (systems not regions).
Thanks
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Ten Bulls
Sons of Olsagard
76
|
Posted - 2012.02.04 07:22:00 -
[4] - Quote
Zifrian wrote:Ten Bulls wrote:Feature Request: Set prices based multiple trade hub systems
Rational: A manufacturer may be willing to visit several trade hubs to buy/sell at a better price. It s not that hard to visit a few trade hubs, but its a lot harder to track down and visit the cheapest systems from multiple regions, especially if you have a long shopping list.
Detail: In the 'update prices' tab, allow multiple trade hub systems to be selected, so if 'minimum sell' price import type was selected, the final price would be the minimum price from all the selected trade hubs (systems not regions).
Thanks
Interesting suggestion. I can do it. It'll take longer to update the prices, but not an issue. The problem though will be on the output. I guess I could just list the hub I imported the price from in the grid? I'm trying to figure out how you would use this. I'm assuming that you would update prices, add a few items to the shopping list, then I output the price plus the location it was imported? If that's what you are thinking I can do it, but it'll take a bit of work.
I was really just thinking about having accurate prices to be used when calculating manufacturing costs.
I assume it could be implemented the same way as when multiple regions are selected.
Jita is a good system to use for prices for most things, but for low end minerals its expensive, which distorts the manufacturing costs when trying to workout what to make. A recent example i came across is producing Capital Construction Parts, Jita is a good place to sell them, but its not a good place to buy the minerals to make them. I could select multiple regions to get a more accurate price, but in reality im not prepared to fly to any system in the regions i select to get a good price, im happy with the best price at any of the major trade hubs.
I dont think its essential to report what system/region the best price is (but i do it in a crude spreadhseet i have), but getting accurate prices is always important.
Thanks |

Ten Bulls
Sons of Olsagard
76
|
Posted - 2012.02.06 12:53:00 -
[5] - Quote
Zifrian wrote:Klandi wrote:Thanks Zif, updated correctly.
Would like to ask a question on the "optimal" capability of the tool - where it picks a component price above a raw material price. Say I want to build a Nyx and look at the "Optimal" method. The tool specifies that buying 2 or 3 ready made components off the market is more cost efficient however, it bases that assumption on the price of the cheapest sell of which there is only 1 or 2 at that price, not the 128 or 504 that I need.
For the best result, what setting would I chose when I import the prices? Good catch! This is indeed an issue. I'll tinker around with the options but I think this might be the best I can do. The price data doesn't return the volume for the lowest priced item, I think, so I'm not sure what the solution is here. Given this could happen with all prices so I'll take a look at what I can do.
You can add say, &minQ=1000 to the eve central url and it will only return the min/max price for orders above 1000 units, but in practice its not very useful because each material of each item would require a different volume setting, and it would be cruel to eve-central to pull prices for each item.
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Ten Bulls
Sons of Olsagard
76
|
Posted - 2012.02.10 23:21:00 -
[6] - Quote
Im sure you've got enough things to keep you busy for quite a while, but thought i might mention another feature request, its a big one, so really just mentioning as perhaps a long term goal.
Currently the shopping list contains the total total amount of materials used to manufacture whatever stuff your planning to build.
It would be useful if the shopping list had a list of materials you dont have, so take the list of materials required to make the products, subtract the materials you already have, and show that as well.
I expect it would be major feature because you would need to pull inventory data from eveapi and manage that data, it would probably make sense to add an "inventory viewer" as well, so yea, a big one i assume.
EDIT: Oh, and the total volume of stuff in shopping list would be good to, so you know if it will fit in your ship, or what ship to fly ;)
Thanks |

Ten Bulls
Sons of Olsagard
76
|
Posted - 2012.02.12 21:29:00 -
[7] - Quote
Zifrian wrote:Jas Dor wrote:Nope this is upgrading from one version 2.x to another version of 2.x. I finally bit the bullet last night an uninstalled.
OK that's an issue. I'll do some research on vista. Not having issues with Win 7 and XP. Does it give a specific error or just "can't update?"
I was having problems upgrading under Win 7, i forget the error description, but i just went to check, this time it downloaded and installed the update and its stuck at the opening graphic showing program name and version. (ill reinstall)
You might find it useful to add a minor version number for bugfixes, so 2.0.x, that way people can tell you more precisely what version they are reporting bugs in. |

Ten Bulls
Sons of Olsagard
76
|
Posted - 2012.02.12 21:36:00 -
[8] - Quote
Zifrian wrote:[quote=Ten Bulls] On the total volume of stuff in Shopping List, it should be there now. Is it not working? I've been relying on this number for some time.
Oh yea my bad, its there, i didnt see it straight away.
Another idea for this screen...
The orca is great for hauling (as im sure you know). Specifically, the good thing about it is its unscannable corp hanger. It has 40k unscannable, ~30k scannable, when hauling using the orca it makes sense to put the most value stuff in the corp hanger, and the cheaper stuff in the regular cargo hanger.
To work out what should go in the corp hanger, it needs to be calculated and sorted on an ISK/m3 basis, put highest ISK/m3 in corp hanger, rest in normal hanger.
An ISK/m3 column would fit nicely on that shopping list page.
EDIT: ISK/m3 is also information traders like to know when buying cheap in one location, and selling higher somewhere else. |

Ten Bulls
Sons of Olsagard
76
|
Posted - 2012.02.13 00:50:00 -
[9] - Quote
Super Whopper wrote: It's a nice programme but these problems make it useless to those who want to manufacture EMP L, Trauma and actually think the update price function works.
I think its difficult for the program to be at fault for bad prices.
What settings where you using... did you check the programs prices against eve-central... did you consider using eve-centrals 'upload prices' program to make sure they are in sync ? |

Ten Bulls
Sons of Olsagard
77
|
Posted - 2012.02.26 11:32:00 -
[10] - Quote
A reminder that Zifrian has made the source code available as well, so anyone can look for any bugs/exploits.
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Ten Bulls
Sons of Olsagard
78
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Posted - 2012.03.05 05:42:00 -
[11] - Quote
Hey, when calculating IPH for T2 items, does IPH mean ISK per hour of manufacturing hour, or does it take time to copy and invent into account.
The bottleneck for T2 production could be either Copy, Invention or Production slots. It depends on what is begin built, available skills and POS layout.
Perhaps there could be a way to specify what type of slot is your bottleneck for T2 items.
Thanks |

Ten Bulls
Sons of Olsagard
197
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Posted - 2012.07.01 05:19:00 -
[12] - Quote
Crash on startup with error message as shown below.
Steps reproduce; - Start EVE IPH - Open Reactions tab - Press 'Save Settings' - Close EVE IPH - Open EVE IPH - *CRASH*
Workaround to fix bug, delete or rename the following file C:\Users\your user name\AppData\Roaming\EVEIPH v2\Settings\ReactionTabSettings
DIALOG BOX ERROR MESSAGE
An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: Conversion from string "False" to type 'Double' is not valid.
Also, please fill out the following information as appropriate:
Operating System: Screen or Tab where Error Occurred: Steps to reproduce the Error: |

Ten Bulls
Sons of Olsagard
248
|
Posted - 2013.01.04 04:03:00 -
[13] - Quote
Feature request: Provide a way to manually set the Copy cost per hour, currently its calculated automatically in POS settings, but this can vary wildly against market prices for BPC's.
e.g. Fenrir BPC costs about 130M in contracts, EVE IPH calculates the cost at 31M for me. |

Ten Bulls
Sons of Olsagard
248
|
Posted - 2013.01.06 04:08:00 -
[14] - Quote
Zifrian wrote:Ten Bulls wrote:Feature request: Provide a way to manually set the Copy cost per hour, currently its calculated automatically in POS settings, but this can vary wildly against market prices for BPC's.
e.g. Fenrir BPC costs about 130M in contracts, EVE IPH calculates the cost at 31M for me. You can enter the price of the BPC in the addl costs box. Other than that I'm not sure ill see if I can come up,with something that isn't confusing.
Ah yea i had not noticed that.
Ideally though, the BPC cost would be stored somewhere where it is automatically used for invention cost calculations.
Thanks |

Ten Bulls
Sons of Olsagard
248
|
Posted - 2013.01.19 08:13:00 -
[15] - Quote
There is an inaccuracy when inventing 1 run T2 BPC with a decryptor that gives a 1 run T1 BPC.
e.g. Inventing a Vargur using a Calibration data decryptor, it doesnt matter if you use max runs or 1 run, the end result is a 1 run vargur BPC. (This behaviour was changed some months ago)
There is an option "Use max BPC runs for ships" which i think suggest should be changed to "Use max run BPC for multi-run invented ships" or something, and make the program use 1 run for no decryptor or the 1 run decryptor, and max runs for other decryptors.
Also, i previously mentioned inacuracies in calculating cost for BPC's when inventing say a jump freighter, a way i have worked around that is by manipulating the price of fuel blocks so it brings the invention cost up to a more realistic value. I suggest adding an option to set a BPC markup % which would apply to wherever copy slot times are used.
Thanks again for this great program.
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